Wednesday, 30 October 2013
Tuesday, 15 October 2013
So I've been doing games design for 2 years now, those 2 years were at college on a BTEC, now I'm at university and I am on a sandwich course, this entails 2 years at uni, 1 in a placement and 1 year back at uni. If anyone reading this blog is aspiring to be a games designer I advise doing this, it gives you that jump ahead of the competition that you will need for getting into such a saturated market.
Games design is brilliant for anyone wanting to be creative for a living, there are so many different roles and it is very fun. That being said make no illusions it is a job involving a lot of work and keeping to strict schedules.
In this blog I will post work I have already done in college and work i am doing in uni. in anything you are always learning but in a creative field this is much more so as you are always developing your skills.
I will admit the work uploaded will be very haphazard, i.e it won't always be chronologically ordered.
the first example of this is my first piece of work I am going to upload, it is the first piece of work I was given at uni, but in college I did much much more work so there is a lot to be uploaded, once i find it.
This piece of work was given to me by my visual studies Tutor Casto, an experienced designer from the states, almost everything he says makes sense in some way or another and i actually admire his work as he has worked on a few games i have played myself, very entertaining. Anyways the assignment he gave us was to look at any CG image we like the look of and want to get up to the standard of.
My inspirations are based on my personal preference, and since I want to be a handheld prop designer in the industry I decided to go with weapons and a weapon wrack and this is my inspired scene brief
Plan for a scene inspired by other art
My scene is inspired by several pieces of art and will
incorporate both architecture and prop development.
My plan is to have a weapon rack holding 2 tonfa style
weapons and showing 2 or 3 other weapons that can be made from these tonfas, a
scythe, a rifle and maybe a pole arm (sword with a long handle). This weapon
rack will be in a war torn room, collapsed wall, damaged walls, bullet holes
maybe blood here and there.
Weapon
inspirations
http://images3.wikia.nocookie.net/__cb20130830141738/protagonist/images/d/d6/Cresent_Rose.jpg
left blade: http://www.getprice.com.au/images/uploadimg/293/350_predator-maul-blade_2.jpg
right blade: http://fc09.deviantart.net/fs71/f/2013/153/5/d/sci_fi_sword_tonfa_thing_by_burnermeen-d67kviv.jpg
http://www.weapons-universe.com/Law_Enforcement/Batons/Expandable_Tonfa_Police_Baton-K-21T.jpg
http://fc07.deviantart.net/fs70/i/2012/180/8/9/polearm_texture_wip_by_kaedos-d55d4t2.jpg
Weapon rack
inspiration
http://memberfiles.freewebs.com/34/16/73401634/photos/Other-Concepts/sword_rack_prop_sheet.png
Rifle inspiration
http://i.imgur.com/cnPQ2.jpg
Room inspiration
http://i1.ytimg.com/vi/1vC2dxPrg1I/hqdefault.jpg
My only worry with this is that I may not have enough time
to do all the weapon models, particularly the textures. To abate this I will
model and texture the tonfa and scythe first as well as the weapon rack and
room, this way if I have spare time I will be able to use this to work on the
sniper rifle and pole arm.
Criticism is very welcome, it helps me improve, comment or email me at mstansfield@live.co.uk if u have any suggestions as to how i can improve my work
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